Jumat, 27 Agustus 2010

                                 
  /  18
PERCOBAAN IV
JARINGAN PEER TO PEER
I. TUJUAN
Membangun jaringan peer to peer (2 komputer)
Membangun jaringan peer to peer (> 2 komputer)
II. ALAT DAN BAHAN
PC > 2 buah
Kabel UTP (Straight dan Cross)
Hub / Switch
III. DASAR TEORI
1. IP Address
IP address terdiri dari bilangan biner 32 bit yang dipisahkan oleh tanda titik setiap 8 bitnya. Tiap 8 bit ini disebut sebagai oktet. Bentuk IP address dapat dituliskan sebagai berikut :
xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx
Jadi IP address ini mempunyai range dari
00000000.00000000.00000000.00000000
sampai1111 1111.11111111.11111111.11111111. Notasi IP address dengan bilangan biner seperti ini susah untuk digunakan, sehingga sering ditulis dalam 4 bilangan desimal yang masing-masing dipisahkan oleh 4 buah titik yang lebih dikenal dengan “notasi desimal bertitik”. Setiap bilangan desimal merupakan nilai dari satu oktet IP address. Contoh hubungan suatu IP address dalam format biner dan desimal :
Format IP Address
2. Pembagian Kelas IP Address
Jumlah IP address yang tersedia secara teoritis adalah 255x255x255x255 atau
sekitar 4 milyar lebih yang harus dibagikan ke seluruh pengguna jaringan internet di
Desimal
Biner
167
205
206
100
10100111 11001101 11001110 01100100
seluruh dunia. Pembagian kelas-kelas ini ditujukan untuk mempermudah alokasi IP
Address, baik untuk host/jaringan tertentu atau untuk keperluan tertentu.
IP Address dapat dipisahkan menjadi 2 bagian, yakni bagiannetw ork (net ID) dan bagianhost (host ID). Net ID berperan dalam identifikasi suatunet work darinetwork yang lain, sedangkan host ID berperan untuk identifikasiho st dalam suatun et w ork. Jadi, seluruh
host yang tersambung dalam jaringan yang sama memiliki net ID yang sama. Sebagian
dari bit-bit bagian awal dari IP Address merupakan network bit/network number, sedangkan sisanya untukhost. Garis pemisah antara bagiann et w ork danhos t tidak tetap, bergantung kepada kelasnetwork. IP address dibagi ke dalam lima kelas, yaitu kelas A, kelas B, kelas C, kelas D dan kelas E. Perbedaan tiap kelas adalah pada ukuran dan jumlahnya. Contohnya IP kelas A dipakai oleh sedikit jaringan namun jumlah host yang dapat ditampung oleh tiap jaringan sangat besar. Kelas D dan E tidak digunakan secara umum, kelas D digunakan bagi jaringan multicast dan kelas E untuk keprluan eksperimental. Perangkat lunak Internet Protocol menentukan pembagian jenis kelas ini dengan menguji beberapa bit pertama dari IP Address. Penentuan kelas ini dilakukan dengan cara berikut :
Bit pertama IP address kelas A adalah 0, dengan panjang net ID 8 bit dan panjang
host ID 24 bit. Jadi byte pertama IP address kelas A mempunyai range dari 0-127. Jadi pada kelas A terdapat 127 network dengan tiap network dapat menampung sekitar 16 juta host (255x255x255). IP address kelas A diberikan untuk jaringan dengan jumlah host yang sangat besar, IP kelas ini dapat dilukiskan pada gambar berikut ini:
0-127
0-255
0-255
0-255
0nnnnnnnhhhhhhhh hhhhhhhh hhhhhhhh
Bit-bit Network
Bit-bit Host
IP address kelas A
Dua bit IP address kelas B selalu diset 10 sehingga byte pertamanya selalu bernilai
antara 128-191. Network ID adalah 16 bit pertama dan 16 bit sisanya adalah host ID sehingga kalau ada komputer mempunyai IP address 167.205.26.161, network ID = 167.205 dan host ID = 26.161. Pada. IP address kelas B ini mempunyai range IP dari
128.0.xxx.xxx sampai 191.155.xxx.xxx, yakni berjumlah 65.255 network dengan
jumlah host tiap network 255 x 255 host atau sekitar 65 ribu host.
128-191
0-255
0-255
0-255
10nnnnnn nnnnnnnnhhhhhhhh hhhhhhhh
Bit-bit Network
Bit-bit Host
IP address kelas B
IP address kelas C mulanya digunakan untuk jaringan berukuran kecil seperti LAN.
Tiga bit pertama IP address kelas C selalu diset 111. Network ID terdiri dari 24 bit dan host ID 8 bit sisanya sehingga dapat terbentuk sekitar 2 juta network dengan masing- masing network memiliki 256 host.
192-223
0-255
0-255
0-255
110nnnnn nnnnnnnn nnnnnnnnhhhhhhhh
Bit-bit Network
Bit-bit Host
IP address kelas C
IP address kelas D digunakan untuk keperluan multicasting. 4 bit pertama IP address
kelas D selalu diset 1110 sehingga byte pertamanya berkisar antara 224-247, sedangkan bit-bit berikutnya diatur sesuai keperluan multicast group yang menggunakan IP address ini. Dalam multicasting tidak dikenal istilah network ID dan host ID.
IP address kelas E tidak diperuntukkan untuk keperluan umum. 4 bit pertama IP
address kelas ini diset1111 sehingga byte pertamanya berkisar antara 248-255.
Sebagai tambahan dikenal juga istilah Network Prefix, yang digunakan untuk IP address yang menunjuk bagian jaringan.Penulisan network prefix adalah dengan tanda slash “/” yang diikuti angka yang menunjukkan panjang network prefix ini dalam bit. Misal untuk menunjuk satu network kelas B 167.205.xxx.xxx digunakan penulisan 167.205/16. Angka 16 ini merupakan panjang bit untuk network prefix kelas B.

Selasa, 03 Agustus 2010

Just another WordPress.com weblog

Kelas-kelas IP

# Kelas A
Kelas A ini diberikan untuk jaringan dengan jumlah host yang besar
Bit Pertama : 0 Net-ID : 8 bit Host-ID : 24 bit Range IP : 1.xxx.xxx.xxx – 126.xxx.xxx.xxx Jumlah IP : 16.777.214
Note :
0 dan 127 dicadangkan, 0.0.0.0 dan 127.0.0.0 biasanya dipakai untuk
localhost.
Kelas A ini diberikan untuk jaringan dengan jumlah host yang besar
2 Bit Pertama : 10
Net-ID : 16 bit
Host-ID : 16 bit
Range IP : 128.xxx.xxx.xxx – 191.255.xxx.xxx
Jumlah IP : 65.532
# Kelas C
3 Bit Pertama : 110 Net-ID : 24 bit Host-ID : 16 bit Range IP : 192.xxx.xxx.xxx – 223.255.255.255 Jumlah IP : 254
Kelas D
#
4 Bit Pertama : 1110 Byte Inisial : 224 – 247
Note : Kelas D ini digunakan untuk keperluan multicasting dan tidak mengenal adanya Net-ID dan Host-ID
Kelas E
#
4 Bit Pertama : 1111 Byte Inisial : 248 – 255
Published in: on January 30, 2010 at 1:56 pm  Leave a Comment  
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Introduction to TCP/IP Summary: TCP and IP were developed by a Department of Defense (DOD) research project to connect a number different networks designed by different vendors into a network of networks (the "Internet"). It was initially successful because it delivered a few basic services that everyone needs (file transfer, electronic mail, remote logon) across a very large number of client and server systems. Several computers in a small department can use TCP/IP (along with other protocols) on a single LAN. The IP component provides routing from the department to the enterprise network, then to regional networks, and finally to the global Internet. On the battlefield a communications network will sustain damage, so the DOD designed TCP/IP to be robust and automatically recover from any node or phone line failure. This design allows the construction of very large networks with less central management. However, because of the automatic recovery, network problems can go undiagnosed and uncorrected for long periods of time. As with all other communications protocol, TCP/IP is composed of layers: * IP - is responsible for moving packet of data from node to node. IP forwards each packet based on a four byte destination address (the IP number). The Internet authorities assign ranges of numbers to different organizations. The organizations assign groups of their numbers to departments. IP operates on gateway machines that move data from department to organization to region and then around the world. * TCP - is responsible for verifying the correct delivery of data from client to server. Data can be lost in the intermediate network. TCP adds support to detect errors or lost data and to trigger retransmission until the data is correctly and completely received. * Sockets - is a name given to the package of subroutines that provide access to TCP/IP on most systems. Network of Lowest Bidders The Army puts out a bid on a computer and DEC wins the bid. The Air Force puts out a bid and IBM wins. The Navy bid is won by Unisys. Then the President decides to invade Grenada and the armed forces discover that their computers cannot talk to each other. The DOD must build a "network" out of systems each of which, by law, was delivered by the lowest bidder on a single contract. ipdept.gif The Internet Protocol was developed to create a Network of Networks (the "Internet"). Individual machines are first connected to a LAN (Ethernet or Token Ring). TCP/IP shares the LAN with other uses (a Novell file server, Windows for Workgroups peer systems). One device provides the TCP/IP connection between the LAN and the rest of the world. To insure that all types of systems from all vendors can communicate, TCP/IP is absolutely standardized on the LAN. However, larger networks based on long distances and phone lines are more volatile. In the US, many large corporations would wish to reuse large internal networks based on IBM's SNA. In Europe, the national phone companies traditionally standardize on X.25. However, the sudden explosion of high speed microprocessors, fiber optics, and digital phone systems has created a burst of new options: ISDN, frame relay, FDDI, Asynchronous Transfer Mode (ATM). New technologies arise and become obsolete within a few years. With cable TV and phone companies competing to build the National Information Superhighway, no single standard can govern citywide, nationwide, or worldwide communications. The original design of TCP/IP as a Network of Networks fits nicely within the current technological uncertainty. TCP/IP data can be sent across a LAN, or it can be carried within an internal corporate SNA network, or it can piggyback on the cable TV service. Furthermore, machines connected to any of these networks can communicate to any other network through gateways supplied by the network vendor. Addresses Each technology has its own convention for transmitting messages between two machines within the same network. On a LAN, messages are sent between machines by supplying the six byte unique identifier (the "MAC" address). In an SNA network, every machine has Logical Units with their own network address. DECNET, Appletalk, and Novell IPX all have a scheme for assigning numbers to each local network and to each workstation attached to the network. On top of these local or vendor specific network addresses, TCP/IP assigns a unique number to every workstation in the world. This "IP number" is a four byte value that, by convention, is expressed by converting each byte into a decimal number (0 to 255) and separating the bytes with a period. For example, the PC Lube and Tune server is 130.132.59.234. An organization begins by sending electronic mail to Hostmaster@INTERNIC.NET requesting assignment of a network number. It is still possible for almost anyone to get assignment of a number for a small "Class C" network in which the first three bytes identify the network and the last byte identifies the individual computer. The author followed this procedure and was assigned the numbers 192.35.91.* for a network of computers at his house. Larger organizations can get a "Class B" network where the first two bytes identify the network and the last two bytes identify each of up to 64 thousand individual workstations. Yale's Class B network is 130.132, so all computers with IP address 130.132.*.* are connected through Yale. The organization then connects to the Internet through one of a dozen regional or specialized network suppliers. The network vendor is given the subscriber network number and adds it to the routing configuration in its own machines and those of the other major network suppliers. There is no mathematical formula that translates the numbers 192.35.91 or 130.132 into "Yale University" or "New Haven, CT." The machines that manage large regional networks or the central Internet routers managed by the National Science Foundation can only locate these networks by looking each network number up in a table. There are potentially thousands of Class B networks, and millions of Class C networks, but computer memory costs are low, so the tables are reasonable. Customers that connect to the Internet, even customers as large as IBM, do not need to maintain any information on other networks. They send all external data to the regional carrier to which they subscribe, and the regional carrier maintains the tables and does the appropriate routing. New Haven is in a border state, split 50-50 between the Yankees and the Red Sox. In this spirit, Yale recently switched its connection from the Middle Atlantic regional network to the New England carrier. When the switch occurred, tables in the other regional areas and in the national spine had to be updated, so that traffic for 130.132 was routed through Boston instead of New Jersey. The large network carriers handle the paperwork and can perform such a switch given sufficient notice. During a conversion period, the university was connected to both networks so that messages could arrive through either path. Subnets Although the individual subscribers do not need to tabulate network numbers or provide explicit routing, it is convenient for most Class B networks to be internally managed as a much smaller and simpler version of the larger network organizations. It is common to subdivide the two bytes available for internal assignment into a one byte department number and a one byte workstation ID. classb.gif The enterprise network is built using commercially available TCP/IP router boxes. Each router has small tables with 255 entries to translate the one byte department number into selection of a destination Ethernet connected to one of the routers. Messages to the PC Lube and Tune server (130.132.59.234) are sent through the national and New England regional networks based on the 130.132 part of the number. Arriving at Yale, the 59 department ID selects an Ethernet connector in the C& IS building. The 234 selects a particular workstation on that LAN. The Yale network must be updated as new Ethernets and departments are added, but it is not effected by changes outside the university or the movement of machines within the department. A Uncertain Path Every time a message arrives at an IP router, it makes an individual decision about where to send it next. There is concept of a session with a preselected path for all traffic. Consider a company with facilities in New York, Los Angeles, Chicago and Atlanta. It could build a network from four phone lines forming a loop (NY to Chicago to LA to Atlanta to NY). A message arriving at the NY router could go to LA via either Chicago or Atlanta. The reply could come back the other way. How does the router make a decision between routes? There is no correct answer. Traffic could be routed by the "clockwise" algorithm (go NY to Atlanta, LA to Chicago). The routers could alternate, sending one message to Atlanta and the next to Chicago. More sophisticated routing measures traffic patterns and sends data through the least busy link. If one phone line in this network breaks down, traffic can still reach its destination through a roundabout path. After losing the NY to Chicago line, data can be sent NY to Atlanta to LA to Chicago. This provides continued service though with degraded performance. This kind of recovery is the primary design feature of IP. The loss of the line is immediately detected by the routers in NY and Chicago, but somehow this information must be sent to the other nodes. Otherwise, LA could continue to send NY messages through Chicago, where they arrive at a "dead end." Each network adopts some Router Protocol which periodically updates the routing tables throughout the network with information about changes in route status. If the size of the network grows, then the complexity of the routing updates will increase as will the cost of transmitting them. Building a single network that covers the entire US would be unreasonably complicated. Fortunately, the Internet is designed as a Network of Networks. This means that loops and redundancy are built into each regional carrier. The regional network handles its own problems and reroutes messages internally. Its Router Protocol updates the tables in its own routers, but no routing updates need to propagate from a regional carrier to the NSF spine or to the other regions (unless, of course, a subscriber switches permanently from one region to another). Undiagnosed Problems IBM designs its SNA networks to be centrally managed. If any error occurs, it is reported to the network authorities. By design, any error is a problem that should be corrected or repaired. IP networks, however, were designed to be robust. In battlefield conditions, the loss of a node or line is a normal circumstance. Casualties can be sorted out later on, but the network must stay up. So IP networks are robust. They automatically (and silently) reconfigure themselves when something goes wrong. If there is enough redundancy built into the system, then communication is maintained. In 1975 when SNA was designed, such redundancy would be prohibitively expensive, or it might have been argued that only the Defense Department could afford it. Today, however, simple routers cost no more than a PC. However, the TCP/IP design that, "Errors are normal and can be largely ignored," produces problems of its own. Data traffic is frequently organized around "hubs," much like airline traffic. One could imagine an IP router in Atlanta routing messages for smaller cities throughout the Southeast. The problem is that data arrives without a reservation. Airline companies experience the problem around major events, like the Super Bowl. Just before the game, everyone wants to fly into the city. After the game, everyone wants to fly out. Imbalance occurs on the network when something new gets advertised. Adam Curry announced the server at "mtv.com" and his regional carrier was swamped with traffic the next day. The problem is that messages come in from the entire world over high speed lines, but they go out to mtv.com over what was then a slow speed phone line. Occasionally a snow storm cancels flights and airports fill up with stranded passengers. Many go off to hotels in town. When data arrives at a congested router, there is no place to send the overflow. Excess packets are simply discarded. It becomes the responsibility of the sender to retry the data a few seconds later and to persist until it finally gets through. This recovery is provided by the TCP component of the Internet protocol. TCP was designed to recover from node or line failures where the network propagates routing table changes to all router nodes. Since the update takes some time, TCP is slow to initiate recovery. The TCP algorithms are not tuned to optimally handle packet loss due to traffic congestion. Instead, the traditional Internet response to traffic problems has been to increase the speed of lines and equipment in order to say ahead of growth in demand. TCP treats the data as a stream of bytes. It logically assigns a sequence number to each byte. The TCP packet has a header that says, in effect, "This packet starts with byte 379642 and contains 200 bytes of data." The receiver can detect missing or incorrectly sequenced packets. TCP acknowledges data that has been received and retransmits data that has been lost. The TCP design means that error recovery is done end-to-end between the Client and Server machine. There is no formal standard for tracking problems in the middle of the network, though each network has adopted some ad hoc tools. Need to Know There are three levels of TCP/IP knowledge. Those who administer a regional or national network must design a system of long distance phone lines, dedicated routing devices, and very large configuration files. They must know the IP numbers and phIntroduction to TCP/IP Summary: TCP and IP were developed by a Department of Defense (DOD) research project to connect a number different networks designed by different vendors into a network of networks (the "Internet"). It was initially successful because it delivered a few basic services that everyone needs (file transfer, electronic mail, remote logon) across a very large number of client and server systems. Several computers in a small department can use TCP/IP (along with other protocols) on a single LAN. The IP component provides routing from the department to the enterprise network, then to regional networks, and finally to the global Internet. On the battlefield a communications network will sustain damage, so the DOD designed TCP/IP to be robust and automatically recover from any node or phone line failure. This design allows the construction of very large networks with less central management. However, because of the automatic recovery, network problems can go undiagnosed and uncorrected for long periods of time. As with all other communications protocol, TCP/IP is composed of layers: * IP - is responsible for moving packet of data from node to node. IP forwards each packet based on a four byte destination address (the IP number). The Internet authorities assign ran

Introduction to TCP/IP

Summary: TCP and IP were developed by a Department of Defense (DOD) research project to connect a number different networks designed by different vendors into a network of networks (the "Internet"). It was initially successful because it delivered a few basic services that everyone needs (file transfer, electronic mail, remote logon) across a very large number of client and server systems. Several computers in a small department can use TCP/IP (along with other protocols) on a single LAN. The IP component provides routing from the department to the enterprise network, then to regional networks, and finally to the global Internet. On the battlefield a communications network will sustain damage, so the DOD designed TCP/IP to be robust and automatically recover from any node or phone line failure. This design allows the construction of very large networks with less central management. However, because of the automatic recovery, network problems can go undiagnosed and uncorrected for long periods of time.
As with all other communications protocol, TCP/IP is composed of layers:
  • IP - is responsible for moving packet of data from node to node. IP forwards each packet based on a four byte destination address (the IP number). The Internet authorities assign ranges of numbers to different organizations. The organizations assign groups of their numbers to departments. IP operates on gateway machines that move data from department to organization to region and then around the world.
  • TCP - is responsible for verifying the correct delivery of data from client to server. Data can be lost in the intermediate network. TCP adds support to detect errors or lost data and to trigger retransmission until the data is correctly and completely received.
  • Sockets - is a name given to the package of subroutines that provide access to TCP/IP on most systems.

Network of Lowest Bidders

The Army puts out a bid on a computer and DEC wins the bid. The Air Force puts out a bid and IBM wins. The Navy bid is won by Unisys. Then the President decides to invade Grenada and the armed forces discover that their computers cannot talk to each other. The DOD must build a "network" out of systems each of which, by law, was delivered by the lowest bidder on a single contract.
ipdept.gif
The Internet Protocol was developed to create a Network of Networks (the "Internet"). Individual machines are first connected to a LAN (Ethernet or Token Ring). TCP/IP shares the LAN with other uses (a Novell file server, Windows for Workgroups peer systems). One device provides the TCP/IP connection between the LAN and the rest of the world.
To insure that all types of systems from all vendors can communicate, TCP/IP is absolutely standardized on the LAN. However, larger networks based on long distances and phone lines are more volatile. In the US, many large corporations would wish to reuse large internal networks based on IBM's SNA. In Europe, the national phone companies traditionally standardize on X.25. However, the sudden explosion of high speed microprocessors, fiber optics, and digital phone systems has created a burst of new options: ISDN, frame relay, FDDI, Asynchronous Transfer Mode (ATM). New technologies arise and become obsolete within a few years. With cable TV and phone companies competing to build the National Information Superhighway, no single standard can govern citywide, nationwide, or worldwide communications.
The original design of TCP/IP as a Network of Networks fits nicely within the current technological uncertainty. TCP/IP data can be sent across a LAN, or it can be carried within an internal corporate SNA network, or it can piggyback on the cable TV service. Furthermore, machines connected to any of these networks can communicate to any other network through gateways supplied by the network vendor.

Addresses

Each technology has its own convention for transmitting messages between two machines within the same network. On a LAN, messages are sent between machines by supplying the six byte unique identifier (the "MAC" address). In an SNA network, every machine has Logical Units with their own network address. DECNET, Appletalk, and Novell IPX all have a scheme for assigning numbers to each local network and to each workstation attached to the network.
On top of these local or vendor specific network addresses, TCP/IP assigns a unique number to every workstation in the world. This "IP number" is a four byte value that, by convention, is expressed by converting each byte into a decimal number (0 to 255) and separating the bytes with a period. For example, the PC Lube and Tune server is 130.132.59.234.
An organization begins by sending electronic mail to Hostmaster@INTERNIC.NET requesting assignment of a network number. It is still possible for almost anyone to get assignment of a number for a small "Class C" network in which the first three bytes identify the network and the last byte identifies the individual computer. The author followed this procedure and was assigned the numbers 192.35.91.* for a network of computers at his house. Larger organizations can get a "Class B" network where the first two bytes identify the network and the last two bytes identify each of up to 64 thousand individual workstations. Yale's Class B network is 130.132, so all computers with IP address 130.132.*.* are connected through Yale.
The organization then connects to the Internet through one of a dozen regional or specialized network suppliers. The network vendor is given the subscriber network number and adds it to the routing configuration in its own machines and those of the other major network suppliers.
There is no mathematical formula that translates the numbers 192.35.91 or 130.132 into "Yale University" or "New Haven, CT." The machines that manage large regional networks or the central Internet routers managed by the National Science Foundation can only locate these networks by looking each network number up in a table. There are potentially thousands of Class B networks, and millions of Class C networks, but computer memory costs are low, so the tables are reasonable. Customers that connect to the Internet, even customers as large as IBM, do not need to maintain any information on other networks. They send all external data to the regional carrier to which they subscribe, and the regional carrier maintains the tables and does the appropriate routing.
New Haven is in a border state, split 50-50 between the Yankees and the Red Sox. In this spirit, Yale recently switched its connection from the Middle Atlantic regional network to the New England carrier. When the switch occurred, tables in the other regional areas and in the national spine had to be updated, so that traffic for 130.132 was routed through Boston instead of New Jersey. The large network carriers handle the paperwork and can perform such a switch given sufficient notice. During a conversion period, the university was connected to both networks so that messages could arrive through either path.

Subnets

Although the individual subscribers do not need to tabulate network numbers or provide explicit routing, it is convenient for most Class B networks to be internally managed as a much smaller and simpler version of the larger network organizations. It is common to subdivide the two bytes available for internal assignment into a one byte department number and a one byte workstation ID.
classb.gif
The enterprise network is built using commercially available TCP/IP router boxes. Each router has small tables with 255 entries to translate the one byte department number into selection of a destination Ethernet connected to one of the routers. Messages to the PC Lube and Tune server (130.132.59.234) are sent through the national and New England regional networks based on the 130.132 part of the number. Arriving at Yale, the 59 department ID selects an Ethernet connector in the C& IS building. The 234 selects a particular workstation on that LAN. The Yale network must be updated as new Ethernets and departments are added, but it is not effected by changes outside the university or the movement of machines within the department.

A Uncertain Path

Every time a message arrives at an IP router, it makes an individual decision about where to send it next. There is concept of a session with a preselected path for all traffic. Consider a company with facilities in New York, Los Angeles, Chicago and Atlanta. It could build a network from four phone lines forming a loop (NY to Chicago to LA to Atlanta to NY). A message arriving at the NY router could go to LA via either Chicago or Atlanta. The reply could come back the other way.
How does the router make a decision between routes? There is no correct answer. Traffic could be routed by the "clockwise" algorithm (go NY to Atlanta, LA to Chicago). The routers could alternate, sending one message to Atlanta and the next to Chicago. More sophisticated routing measures traffic patterns and sends data through the least busy link.
If one phone line in this network breaks down, traffic can still reach its destination through a roundabout path. After losing the NY to Chicago line, data can be sent NY to Atlanta to LA to Chicago. This provides continued service though with degraded performance. This kind of recovery is the primary design feature of IP. The loss of the line is immediately detected by the routers in NY and Chicago, but somehow this information must be sent to the other nodes. Otherwise, LA could continue to send NY messages through Chicago, where they arrive at a "dead end." Each network adopts some Router Protocol which periodically updates the routing tables throughout the network with information about changes in route status.
If the size of the network grows, then the complexity of the routing updates will increase as will the cost of transmitting them. Building a single network that covers the entire US would be unreasonably complicated. Fortunately, the Internet is designed as a Network of Networks. This means that loops and redundancy are built into each regional carrier. The regional network handles its own problems and reroutes messages internally. Its Router Protocol updates the tables in its own routers, but no routing updates need to propagate from a regional carrier to the NSF spine or to the other regions (unless, of course, a subscriber switches permanently from one region to another).

Undiagnosed Problems

IBM designs its SNA networks to be centrally managed. If any error occurs, it is reported to the network authorities. By design, any error is a problem that should be corrected or repaired. IP networks, however, were designed to be robust. In battlefield conditions, the loss of a node or line is a normal circumstance. Casualties can be sorted out later on, but the network must stay up. So IP networks are robust. They automatically (and silently) reconfigure themselves when something goes wrong. If there is enough redundancy built into the system, then communication is maintained.
In 1975 when SNA was designed, such redundancy would be prohibitively expensive, or it might have been argued that only the Defense Department could afford it. Today, however, simple routers cost no more than a PC. However, the TCP/IP design that, "Errors are normal and can be largely ignored," produces problems of its own.
Data traffic is frequently organized around "hubs," much like airline traffic. One could imagine an IP router in Atlanta routing messages for smaller cities throughout the Southeast. The problem is that data arrives without a reservation. Airline companies experience the problem around major events, like the Super Bowl. Just before the game, everyone wants to fly into the city. After the game, everyone wants to fly out. Imbalance occurs on the network when something new gets advertised. Adam Curry announced the server at "mtv.com" and his regional carrier was swamped with traffic the next day. The problem is that messages come in from the entire world over high speed lines, but they go out to mtv.com over what was then a slow speed phone line.
Occasionally a snow storm cancels flights and airports fill up with stranded passengers. Many go off to hotels in town. When data arrives at a congested router, there is no place to send the overflow. Excess packets are simply discarded. It becomes the responsibility of the sender to retry the data a few seconds later and to persist until it finally gets through. This recovery is provided by the TCP component of the Internet protocol.
TCP was designed to recover from node or line failures where the network propagates routing table changes to all router nodes. Since the update takes some time, TCP is slow to initiate recovery. The TCP algorithms are not tuned to optimally handle packet loss due to traffic congestion. Instead, the traditional Internet response to traffic problems has been to increase the speed of lines and equipment in order to say ahead of growth in demand.
TCP treats the data as a stream of bytes. It logically assigns a sequence number to each byte. The TCP packet has a header that says, in effect, "This packet starts with byte 379642 and contains 200 bytes of data." The receiver can detect missing or incorrectly sequenced packets. TCP acknowledges data that has been received and retransmits data that has been lost. The TCP design means that error recovery is done end-to-end between the Client and Server machine. There is no formal standard for tracking problems in the middle of the network, though each network has adopted some ad hoc tools.

Need to Know

There are three levels of TCP/IP knowledge. Those who administer a regional or national network must design a system of long distance phone lines, dedicated routing devices, and very large configuration files. They must know the IP numbers and physical locations of thousands of subscriber networks. They must also have a formal network monitor strategy to detect problems and respond quickly.
Each large company or university that subscribes to the Internet must have an intermediate level of network organization and expertise. A half dozen routers might be configured to connect several dozen departmental LANs in several buildings. All traffic outside the organization would typically be routed to a single connection to a regional network provider.
However, the end user can install TCP/IP on a personal computer without any knowledge of either the corporate or regional network. Three pieces of information are required:
  1. The IP address assigned to this personal computer
  2. The part of the IP address (the subnet mask) that distinguishes other machines on the same LAN (messages can be sent to them directly) from machines in other departments or elsewhere in the world (which are sent to a router machine)
  3. The IP address of the router machine that connects this LAN to the rest of the world.
In the case of the PCLT server, the IP address is 130.132.59.234. Since the first three bytes designate this department, a "subnet mask" is defined as 255.255.255.0 (255 is the largest byte value and represents the number with all bits turned on). It is a Yale convention (which we recommend to everyone) that the router for each department have station number 1 within the department network. Thus the PCLT router is 130.132.59.1. Thus the PCLT server is configured with the values:
  • My IP address: 130.132.59.234
  • Subnet mask: 255.255.255.0
  • Default router: 130.132.59.1
The subnet mask tells the server that any other machine with an IP address beginning 130.132.59.* is on the same department LAN, so messages are sent to it directly. Any IP address beginning with a different value is accessed indirectly by sending the message through the router at 130.132.59.1 (which is on the departmental LAN).